Final Fantasy XIV 6.3 Lapis Manalis Dungeon Guide

Final Fantasy XIV 6.3 Lapis Manalis Dungeon Guide

Final Fantasy XIV 6.3 Lapis Manalis Dungeon Guide

The Final Fantasy XIV 6.3 update added a new level 90 dungeon called lapis manalis. It is located in the snowy depths of Garlemald, and like most FFXIV dungeons, it has a three-boss format and adds in between. We’ll go over how to unlock the dungeon and what to expect from the bosses.

How to unlock dungeon 6.3, Lapis Manalis

Lapis Manalis is a level 90 dungeon. The only prerequisites are:

  • Minimum lvl 590.
  • Initiation The main scenario quest, King of the Mountains
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Lapis Manalis Guide

We will only focus on the three bosses below. For Adds, this is just plain advice: group them and avoid AoE attacks.

Albion

The first boss is a frost-like monkey monster named Albion.

Yes, the bars thrown by my enemy are so big.
Yes, the bars thrown by my enemy are so big.
  • Call of the Mountain: Once Albion has finished casting this attack, the player will hear a rumble and the message “The ghost in the distance is approaching” will appear on the screen. Along the left and right sides of the arena, avalanche-like snow will mark where a group of monsters will run horizontally across the platform, trampling any character caught in a frenzy. It’s like an AoE team, but disguised. There will be two such “bands”, so watch both sides of the platform after the first monster parade.
  • Left Slam (and later Right Slam): Albion will throw an AoE that occupies the left side of the platform. (This is Albion’s left side and if your character is facing him from the front rather than you.) He sometimes performs a variation of this attack in a right strike.
  • Knock on the ice: Three orange round markers will fall onto the platform and piles of stones will soon fall. Avoid orange AoEs.
  • icebreaker: Albion will tie itself to one rock. Move away from this rock as the area around it will explode.
  • Albion’s roar: This attack has a fairly long cast time and is indicated by the entire platform covered in a bright orange area. Players must hide behind one of the two remaining rocks before the roll ends.

From this point on, Albion has no new, significant mechanics. It will be a repeat of what you saw, but with some overlap.

  • Left Slam (or Right Slam) + Call of the Wild: While avoiding animal crossings, players must also pay attention to which side of the platform Albion will punch on.
  • Albion’s Embrace: It will also have a Tankbuster move in the second phase.

Galatea Magna

Galatea Magna is the second boss and has mechanics similar to the Reapers.

Galatea Magna
Galatea Magna
  • Waxing cycle: The beginning of this attack is marked by a large area around Galatea. He triggers this melee area-of-effect range, then almost instantly casts an area-of-effect ranged that covers the rest of the platform except melee range. Therefore, players must stay close to the edge of this first center AoE in order to quickly approach it when it fires its second AoE.
  • Soul Scythe: Galatea will face the entrance where the players come from. It will then fire a huge semi-circular area of ​​effect field centered on the entrance, which takes up a good chunk of the platform. Players must get behind it or stay somewhere close to it. If you’re close to the entrance, you’ll probably get hit.
  • The Soul Nebula: This attack first triggers an area-of-effect area for the entire team. After that, two Reaper teleport portals will open on either side of the platform. Purple and pink cruciform arrows will begin to shimmer beneath Galatea. This indicates the shape of the area of ​​effect that will fire on each Reaper portal, one after the other. Players must avoid cross-shaped area bars. If you are hit by Galatea’s cross-shaped area of ​​effect, you will receive Weakening of the Doom— something healers need to watch out for and remove with Esuna.
  • tenebrism: When Galatea casts Tenebrism, four purple circles will appear on the floor. For those new to the main story quests, remember those quest chains where Zero fights alongside the Twins and the Warrior of Light against the Hollows. Each player should choose a circle to stand in so they can absorb the falling purple orb. Players will also be punished Glassy eye (you can see this effect next to your name in the party list). When a glowing red eye appears above your heads, turn away from the boss to avoid being petrified.

From now on, Galatea will repeat a mechanic we’ve already seen – but with a variation on the Soul Nebula theme.

  • Soul Nebula in the second half of the fight: This time it’s four Reaper portals. Each of them will have between one and four orbs, and the number indicates the order in which Galatea will move into the portal and activate her cross-shaped AoE areas. For example, it will first go to a portal with one orb, then to a portal with two orbs, and so on.

Cagnazzo

Cagnazzo is the final big boss and has a water-themed set of attacks.

Cagnazzo
Cagnazzo
  • Stygian Deluge: Team-wide area of ​​operation
  • Antediluvian: Large water balls begin to form in pairs and float above the platform. There will be six in total. In the order they first appeared, the orbs will trigger huge circular AoEs in pairs. So the area area of ​​the east and west spheres will explode together first, then north and south, then the remaining pair of spheres will also explode in two huge overlapping circular area areas. It’s safe to position yourself roughly between two orbs that you know are about to explode, then quickly move to the next safe area. During this phase, Cagnazzo will also perform a body slam – throwing players into the goo around the platform if they are too close to the edge. If you end up in goo, you’ll be charged Dropsy (permanent water damage over time).
  • Hydraulic cylinder: Cagnazzo will jump to the edge of the platform. Red circles and AoE bars will flash and appear on the platform. When the hydraulic battering ram’s cast bar is up, Cagnazzo zooms in on the platform as seen by players. To avoid getting hit by any of his moves, it’s worth staying near Cagnazzo’s starting spot – but you can really pick any spot that isn’t highlighted in red. If you get hit once or twice, you can probably survive (if you have full health). More than three hits mean certain death.
  • Waterfall: The stack marker is placed on a random player. Stack to absorb damage.
  • Cursed Tide: Cagnazzo jumps to the edge of the platform, and four terrifying creatures resembling Flotsam spears appear in the arena. Players must destroy Dread Flotsams before Cagnazzo’s rage meter fills. For healers, different timer markers will appear next to each party member’s name. Three of them will take minor damage and one party member will take more damage.
  • Void Splitter: All team members receive a purple orb tied to them. Players should position themselves so that periodic conical AoEs emitted by purple orbs do not hit other players. The easiest way to do this is for each player to choose a different corner of the room. At the same time as the orbs emit AoE, Cagnazzo will also trigger AoE across the entire platform. Avoid both.
  • emptiness torrent: During Void Cleave, Cagnazzo will also unleash the Tank Slayer. Tanks should aim this away from the rest of the team.

The rest of the fight is just a rehash of mechanics players have already seen.

After the fall of Cagnazzo, players will successfully defeat Lapis Manalis. Congratulations! If you haven’t played the new 6.3 Alliance Raid, check out our guide to FFXIV Euphrosyne.

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